Kingdomsof Earth

How does the game economy work?

Geography creates different resources and needs. Players gather, transform, transport, and trade to sustain a persistent local economy.

Economic vision under active balancing. No price, yield, or duration shown in the prototype is final.

From resource to useful good

The economy connects fieldwork, professions, crafting, markets, and projects. A resource does not carry the same value everywhere because availability, transformation, and transport all require decisions.

The server preserves stocks and records important mutations. An item cannot appear twice because a screen was refreshed or an action was replayed.

A fictional production chain turns logs into planks before storing them in a crate.
Illustration of the target production chain, from raw material to stored good. It is not a game interface.
Gather
Resources discovered in the field provide the starting point for local activity.
Transform
Crafting combines materials to create more useful or rarer goods.
Produce over time
Workers and buildings extend activity already opened by your discoveries.
Distribute
Storage, capacity, and routes determine where goods can be used or sold.
Return to the full loop between fieldwork and strategy

Complementary professions, not closed classes

Every profession is intended to remain available to the same character. Specialization comes from time, recipes, and chosen opportunities, not from an irreversible class selected at the beginning.

You can change priorities, combine several activities, or focus on a link that your territory needs.

Tools, resources, documents, and trading objects surround one shared journal and compass.
The objects evoke several professions available to the same character. Visible documents and markings are purely decorative.
Producer
Maintains a steady supply of raw materials.
Craftsperson
Transforms resources through recipes and profession-specific progression.
Merchant
Reads local needs, lists goods, and chooses prices.
Logistician
Balances origin, destination, delay, cost, and transport capacity.
Investor
Supports infrastructure and projects that serve lasting activity.
Leader
Coordinates resources, permissions, and collective priorities.
See how professions support collective projects

Why distance matters in trade

Trade should create understandable shortages, opportunities, and cooperation. Craftspeople depend on materials, merchants on supply, and collective projects on many contributions.

Final prices, taxes, and yields will be simulated and tested before real players rely on them. Current prototype values are not commercial promises.

Two fictional economic hubs are linked by a route crossing rocky terrain and a river.
Illustration of a target logistics constraint. The places, route, and represented volumes are fictional.
Local markets
A listing belongs to an area. The chosen direction has no instant global marketplace.
Meaningful transport
Price differences are constrained by travel time, capacity, and cost.
Fair economy
A real-money purchase must grant no resource, yield, or territorial influence.
Understand how trade reinforces a territory