Kingdomsof Earth

Step outside. Discover. Build.

Kingdoms of Earth is a location-based strategy game that connects your movements in the real world to a persistent economy, complementary professions, and a kingdom built with other players.

Prototype in development · Access in waves

Illustrated strategy map with a river, territories, and fictional monuments
  1. 01Walk
  2. 02Observe
  3. 03Gather
  4. 04Produce
  5. 05Trade
  6. 06Govern
  1. 01Walk
  2. 02Observe
  3. 03Gather
  4. 04Produce
  5. 05Trade
  6. 06Govern

One trip can reshape your entire strategy.

The loop does not stop when you return home. What you discover in the field continues to support your professions, your trades, and the collective decisions of your kingdom.

Understand the gameplay loop
Contemporary explorer facing several routes linking forest, fields, quarry and river
Atmospheric illustration with no identifiable real place.
  1. 01

    Useful effort

    Your movements provide the energy required for actions in the field.

  2. 02

    Local opportunities

    The landscape reveals places, resources, and routes specific to your area.

  3. 03

    Persistent production

    Your discoveries supply professions and continue producing after the trip.

  4. 04

    Collective choices

    Individual trades and contributions become a kingdom-wide strategy.

Geography drives every decision.

Terrain, distance, resources, monuments, and routes give each territory an identity. The map preserves real geography while the game systems determine the opportunities and constraints found there.

Territory
Influence grows over time. Passing through once is not enough to own an area.
Economy
Markets remain local. Moving goods requires time, capacity, and a genuine decision.
Monuments
Landmarks offer optional observation challenges and enrich your Codex.
Understand kingdoms and territories
Illustrated register of resources, trade routes, and professions
Illustration of the target economy. Systems and values are still being balanced.

Find your place in a persistent economy.

Every profession remains available. You can specialize, change roles, or combine several activities according to the needs of your territory and kingdom.

Explore the economy and professions

Explorer

Identify places, resources, and routes that deserve an expedition.

Producer

Build a steady activity and supply craftspeople across your region.

Craftsperson

Turn raw materials into goods sought by other players.

Merchant

Read local demand, set your prices, and develop new outlets.

Logistician

Connect territories and balance travel time, cost, and capacity.

Leader

Coordinate contributions and launch collective kingdom projects.

The field in your pocket. Strategy on a larger screen.

Mobile · complete experience

Explore and act

Walk, observe, gather, and interact with the places around you. Location and camera remain tools for fieldwork, never simple decoration.

Web · command center

Read and decide

Review your resources, professions, trades, and kingdom through an interface designed for the wider strategic picture.

Enter the first circle.

Invitations will open gradually to players who are ready to explore, test the systems, and explain clearly what works and what does not.

  1. 1
    Request

    Leave an email address and, if you wish, a few details about your device.

  2. 2
    Access

    Places open in waves so that every round of feedback remains useful.

  3. 3
    Fieldwork

    Test the suggested journeys and report incidents and impressions precisely.

Early access on iPhone will open to small groups. A request does not guarantee immediate access.

Used to contact you when a place becomes available.

Your information is used to manage your request. A deletion deadline is set three years after your last contact. Read our privacy policy.

Optional fields help us organize each testing wave.

What the project is building.

What kind of game is Kingdoms of Earth?

Kingdoms of Earth combines location-based exploration, strategy, a persistent economy, and progression. The game is mainly asynchronous: your kingdom continues to exist without demanding your constant presence.

Do I really need to travel to play?

Walking, location, observation, and active gathering belong to the mobile experience. Management, production, and strategy extend your progress without forcing you to remain outdoors all the time.

How does the real world affect the game?

The map follows real geography. Distances, landmarks, resources, and routes shape what is possible, while territorial influence grows through sustained activity.

Is the economy really driven by players?

Players gather, produce, transport, and sell goods on local markets. Instant worldwide trading is not part of the chosen direction.

Will the game be pay-to-win?

No. Purchases must never grant economic or territorial power. Final commercial terms will be presented before any paid access opens.

How can I join the first tests?

Access will open gradually. The form lets you register your interest and indicate the kind of feedback you would like to provide.