Kingdomsof Earth

How does Kingdoms of Earth work?

You begin outdoors, but your strategy continues after you return. Every discovery can supply an activity, create a trade, or contribute to a collective project.

Prototype vision in development. Systems and balance may change before public access.

A loop between the field and strategy

Kingdoms of Earth connects a real-world trip to persistent progression. The field creates opportunities, then production, trade, and collective decisions continue the game after you return.

The loop is designed to remain mainly asynchronous. Regular decisions should matter without requiring a constant connection or attendance at a fixed time.

A fictional strategy map divided into territories, with borders, resources, and contested areas.
Illustration of the target territory loop. The geography, borders, and markers are fictional.
Walk
Your movement provides the energy used for actions in the field.
Observe
The map and landmarks reveal what makes your local area distinct.
Gather
On mobile, a local action lets you discover and collect resources.
Produce
Resources supply your professions, recipes, and workers.
Trade
Goods move through local markets where supply and demand matter.
Govern
Individual choices can support a kingdom’s projects and influence.
Understand how resources feed the economy

What happens during your first sessions

A guided first expedition is intended to teach location, step synchronization, and a real gathering action. The discovered area can then support a worker mission and gradually open the next systems.

Durations, costs, yields, and thresholds shown in the prototype are still test values. They are not the final rules of the game.

A contemporary person scans a fictional monument with a phone.
Scanning a place can open a discovery. The illustrated interface and monument are fictional.
Field
Map, location, steps, observation, and active gathering belong to the mobile experience.
Domain
Professions, crafting, workers, buildings, and logistics organize your long-term activity.
Market
Local listings let you sell your output or find a missing resource.
Codex
Landmarks and discoveries document places without making the camera mandatory everywhere.
See how real places shape territories

Two screens, one progression

Mobile remains the heart of the game. The Web adds comfort for comparing, planning, and deciding, but grants no exclusive power and cannot replace field actions.

Every creation or destruction of resources is validated by the server. The interface displays the state of the world; it does not calculate rewards, prices, or conquest by itself.

On mobile

  • Explore
  • Walk
  • Observe
  • Gather

Shared progression

  • Same account
  • Same inventory
  • Same world
  • Server validation

On the Web

  • Review stocks
  • Manage workers
  • Organize markets
  • Plan projects
How responsibilities are divided between both surfaces. Progression remains server-validated and shared.
Mobile
The complete experience for exploring, acting on location, and using phone sensors.
Web
A denser command view for reading stocks, markets, workers, projects, and transport.
Discover how markets extend your progression